May 22, 2008, 12:25 AM // 00:25
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#21
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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I tend to agree with most of the posters. While there aren't a ton of unique wand and staff skins, casters often can choose axes, swords, spears, shields, or zany combinations. How many warriors would choose to wield a wand?
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May 22, 2008, 12:28 AM // 00:28
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#22
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Frost Gate Guardian
Join Date: Aug 2007
Location: Australia
Guild: Oh No Tinkerbell Died
Profession: R/
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Quote:
Originally Posted by Cyb3r
Guys please if ya want to use a sword then use one? wanding = worthless it's not like the 20 damage ya do with that stick will kill someone
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I have killed so many things with a wand it's not funny. Watch a guild at VoD who doesn't wand to one that does, sure it's only 20-30 damage here and there due to spell casting, but you are not casting spells 24/7 etc.
Same in smaller arenas, that extra 20 damage from each caster can mount up.
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May 22, 2008, 01:14 AM // 01:14
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#23
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Krytan Explorer
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
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I'm sorry you don't seem to understand me, I don't want any of the requirements or add ons to change. You want to use a sword by all means do so. I just would like to see less universal weapon skins for casters especially on end game and reward weapons. The pickings are pretty slim if your a caster and want a wand from any of the reward givers. A Wayward wand is a wayward wand and so on and so on. It just gets boring with so little to pick from. In the first campaign there were no universal weapons so this is not a new idea. Monks, Eles, Mesmers, Necros and Dervs get one wand, one focus, and one staff and you can pick the different requirements. Three skins for 5 professions. In comparison to there are 3 different weapons for warriors alone. Each of the other professions gets a unique to that profession weapon why not the casters. I'm not saying they have to be unique within a profession a bow can be one skin and be long and short and flat. But each profession should have its unique weapon again.
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May 22, 2008, 03:49 AM // 03:49
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#24
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/not signed - reasons included
i know what you are talking about, and I am not signing this becauseeeeeeee.
i think all the wands and off hands were created with specific profession in mind in the beginning. but, I think, they foresee the problem that some players will want to have that other skin for their caster as well,
AND THEN
you'll have thread like: Please Arena Net, Make xxx wand be usable by xxx porfession....
so sorry, thou i like lots of different pretty wands and weapons for my characters i'll have to say no to this idea.
PS: (edited) there are already profession specific caster weapons, for instant the cane is mesmer specific.
make all wands and staffs usable by all caster
Last edited by pumpkin pie; May 22, 2008 at 06:41 AM // 06:41..
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May 22, 2008, 08:02 AM // 08:02
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#25
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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In the first campaign (Prophecies) there were not any universal weapons, because there were not any Endgame Greens or other specific 'bonus' weapons.
Only after Factions all caster classes basically got the same staffs/wand/offhand, because it would be a hell of a task to implement 1 new wand, 1 new staff and 1 new offhand for each of the 5 caster classes for the Endgame Greens.
Not to mention the 4*3*5 from the Bonus Mission Pack.
Same goes for Bows: Longbow, Flatbow and Hornbow mostly share their skins now, as do the Short- en Recurve ones.
I have to agree though. If you take a look at the sheer amount of Swords, Axes and Hammers, in comparison to the amount of Staffs, Wands and Focus Items, there is some discrepancy. Warriors have roughly the same amount of skins for their weapons as the other 5 caster professions combined. To me, the Warrior has always been the spoiled child of all the professions, looking at the amount of weapon and armour skins.
I think this is one of the ideas from Anet that backfired concerning the "1 new campaign every 6 months": the vast amount of new weapon and armour skins in need of implementation. So they took the easy way out: share the skins as much as possible.
I know it would make your caster profession more unique of it got a skin all for itself, but we all know this is never going to happen anymore. Best to get a skin you like, and be happy with it.
Or make a Warrior
Erm yeah so /unsigned for me, because this is not realistically possible.
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May 22, 2008, 02:37 PM // 14:37
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#26
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Customization is meant only for Martial weapons.
They should reword it to make all the other items worthy of customization.
Customization is good for the market, removes items from it, saving demand for the new ones.
But skins? There are both common and particual skins, just like there are common and particular shields for Strength, Tactics, Mativation and Command.
It's fine like that.
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May 22, 2008, 04:20 PM // 16:20
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#27
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Jungle Guide
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For someone that's been playing since '05 I'd have hopped that you would've at least noticed that while the stats stay the same, each profession receives a variety of weapon skins with a variety of damage types which really doesn't matterall that much because in the end all you're using them for is the 40/40 bonus' ......
Last edited by Proff; May 22, 2008 at 04:24 PM // 16:24..
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May 22, 2008, 09:32 PM // 21:32
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#28
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Wilds Pathfinder
Join Date: Aug 2005
Location: Sorrow's Furnace Hot Tub
Guild: RoS
Profession: Mo/Me
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Quote:
Originally Posted by Xiooua
However, I don't know what any warrior would be doing using a staff or focus, so that's a bit odd. I'm curious as to what mess of a build you need to run on a warrior that requires a staff or focus.
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In addition to the other posts mentioning the value of a staff or focus for a warrior, I also have one specifically for when I Obby. It's my third set that I swap to in the event that I run low on energy (ie. the monk drops). So my third set is +5/+20% enchant axe and +45/-2 (while enchanted) +12 earth focus. Better to lose a bit of armor for a sec or two to get that stoneskin or Obby Flesh back up than to die due to lack of energy. Of course, I switch right back to my 45/-2 shield once I've cast the spell.
Back to OP, while I understand the sentiment, but there isn't as much need for a caster to have the degree of differentiation that a warrior does, who has three distinct weapons (thus more unique skins).
So, IMHO, the sheer number of weapons offered by class should be:
Warrior > Dervish, Ranger, Sin, Paragon > all casters
(and I say this as a person whose time playing monk > all other classes combined)
Last edited by w00t!; May 22, 2008 at 11:03 PM // 23:03..
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May 23, 2008, 12:26 AM // 00:26
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#30
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by Cyb3r
Guys please if ya want to use a sword then use one? wanding = worthless it's not like the 20 damage ya do with that stick will kill someone
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Yah you have no idea what you are talking about lol, watch any pvp :P
15^50 wanding is FTW!
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